A downloadable game for Windows

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Quick Side Note


There is a small (but avoidable) glitch in the game where the player gets stuck when ledge-grabbing a moving platform. I'm looking into this, but for now, just try to land on the top of them :)

Escape


You play as a kid named, Nicholas, who does not know where he is and must find his way out, but at the same time, there is a mysterious figure who keeps him from doing so by putting obstacles in his way in hopes of keeping him there. Can Nicholas find his way out? Play this game to find out!

About The Developer


Hello, my name is Nicholas Martinez. This is actually my first ever game that I'm releasing to the public and I hope to continue on this path to becoming a great video game developer. As your playing this game, if there is anything you want to ask or notify me about, feel free to ask on the comment section here or on twitter ( https://twitter.com/QUICKALAS529 )

Credits


All sounds (except the step sound by heartbeast), art, and programming done by Nicholas Martinez, copyright 2016, all rights reserved.

"Prologue" Eric Skiff (ericskiff.com/music)

Licensed under Creative Commons Attribution

http://glitchnyc.com/music

"We're the Resistors" Eric Skiff (ericskiff.com/music)

Licensed under Creative Commons Attribution

http://glitchnyc.com/music

"Come and Find Me" Eric Skiff (ericskiff.com/music)

Licensed under Creative Commons Attribution

http://glitchnyc.com/music

"Come and Find Me - B mix" Eric Skiff (ericskiff.com/music)

Licensed under Creative Commons Attribution

http://glitchnyc.com/music

"HHavok-intro" Eric Skiff (ericskiff.com/music)

Licensed under Creative Commons Attribution

http://glitchnyc.com/music

"HHavok-main" Eric Skiff (ericskiff.com/music)

Licensed under Creative Commons Attribution

http://glitchnyc.com/music

"Underclocked (underunderclocked mix)" Eric Skiff (ericskiff.com/music)

Licensed under Creative Commons Attribution

http://glitchnyc.com/music

*Special Thanks to Heartbeast and Shaun Spalding for their tutorials on GameMaker: Studio.

*Thank you to everyone on Twitter for supporting me through my first ever video game release.

I really do appreciate it. Here's to the start of the road of becoming an Indie Game Developer

More information

Published223 days ago
StatusReleased
PlatformsWindows
Rating
(5)
AuthorQuickalas529
GenrePlatformer
Player countSingleplayer

Download

Download NowName your own price

Click download now to get access to the following files:

Escape.exe 12 MB

Comments

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I had some issues with how the game controls, and I ran into a few bugs. Also couldn't beat the boss at the end, but... Not sure if that's because of ME or general difficulty!

Don't worry, most people couldn't beat it, and it was my first game, and I've been improving ever since. Thanks for playing my game though, I really appreciate it :D

I also plan on looking at what I can improve on as well



I played your game! I had a lot of fun, keep up the great work!

Thanks for the encouragement and spreading the worder around! :D

Hey Bucket! What a coincidence to see you here! >3<

So you know buckets as well. Neat :)

Yep I do! I haven't had a chance to talk to him a whole lot lately though. )': But he's nice!

First off, congrats! You made a game! That isn't an easy task and you should feel great about following it through! The game felt really solid and I could see myself running through it again.

So now let's get into that constructive criticism stuff!

  • Right off the bat, I was confused by the controls. WASD doesn't feel natural for most platformers, and I saw my hand shoot to the Arrow Keys only to find them unresponsive. WASD just feels weird, and since it was not really described as the main control scheme in a tutorial anywhere, I could see people getting confused.
  • So, I can see that you wanted to make a "rage" game. To make a rage game feel good, you need to make the player feel like it's their fault they died, and not the developer or rng. Now while the game felt extremely responsive, and I feel a few of the deaths were my fault, the extreme knockback completely broke this experience. It felt way to extreme and random, and it was frustrating to see my character fly all the way across the level into a pit of fire. Yanking away control from the player is a horrible thing to do, and it made the game feel unfair and it gave me the impression it wasn't my fault but the games for my deaths.
  • This is simply a nit-pick as a pixel artist, but you break pixel scale quite a lot. This isn't a big deal since you are new, but you should always try to prevent unnecessary breaking of an established pixel scale.
  • The first stage of the boss fight felt entirely luck based, as I always seem to get hit when jumping across to slam dunk the head in.
  • I rage quitted on the second stage of the boss fight, simply because at that point health doesn't matter. If you get hit once you're basically dead, as the knockback will either launch you all the way off or you will lose too much time bouncing around off everything.
  • Also, one of the cutscenes has a problem with the dialogue box going too far off screen. You also should make pressing enter finish the typewriter effect if pressed while a character is still talking, and then have the player press enter again to continue the dialogue. I found myself bi-accidently skipping dialogue.
  • This one is more of a question, but what do coins do exactly? They seem kinda worthless, which isn't a good thing...

Don't let me get you down, this is wonderful work, especially for your first game! (Wish I could say the same about mine :/) Keep your head strong, take in as much feedback as you can, and make some awesome things!